madalena da silva
 
 

MB Way

A re-design project to improve the usability of the number one mobile banking app in Portugal.

 
 
 
 
 
 
 
 
 
 

The challenge

In April 2020, due to the Covid-19 global pandemic, I found myself and those around me becoming daily users of the MB Way mobile app. Moreover, I found myself getting more and more frustrated with its navigation, interface and usability. That’s when the question popped my mind: Am I the only one? There and then, I decided to take on the challenge of exploring, reviewing and facilitating the user experience on the MB Way app.

Disclaimer: This project was not solicited by MB Way, I am in no way affiliated with them nor did I obtain any data through them.


Team

This project was done solo. I worked on every step by myself.

Timeline

The project was completed in 10 days over the month of April 2020.

Tools

I used tools such as pen & paper, Google Forms & Docs and Sketch.

 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

The process

I followed the Design Thinking Process: discover, define, develop, deliver. I analyzed the usability of the app, empathized with its users and then re-designed the app based on my research findings.

My role

As an unsolicited solo project, my role included project management, product design, user research, wireframing, prototyping, testing, interviewing, and everything in between.

 
 
 
 
 
 
 
 
 
 
 
 
 

Contextualizing

The first step was to get a better grasp of the whole mobile-banking market in Portugal and find out more about MB Way and its current positioning.

I started off by conducting market research and found out that mobile payments are expected to surpass money or card transactions in 2020, and that over 2,5 million Portuguese are already regular uses of online banking. Moreover, I discovered that the market is growing due to Covid-19, making contactless payments not only convenient but also necessary.

After having a better idea of the market, I dug deep into MB Way and discovered that it is a Portuguese app developed by SIBS and launched in 2014. It allows for instant transfers using mobile numbers, the creation of virtual cards, withdrawing money without a card and payments via QR Code. In 2019, it reached 2 million users. However, recent months have revealed a growing discontentment due to increasing bank fees and fraud.

 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

Deconstructing the current design

The second step consisted of deconstructing the current design, inspecting each and every feature, and unrevealing its exact intention.

I began by auditing the main screens of the app and all its features, making sure I understood why everything was there and how it worked. This step was crucial to fully understand what I was getting myself into, what already works and what, at first glance, I would change.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Competitive positioning

The third step was to analyse the competitors and figure out what is standard vs exceptional.

I analyzed four of the most commonly used banking apps in Portugal to get a better understanding of how they position themselves.

 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

Empathizing with the user

The fourth step consisted of better understanding the users, their habits and the problems they face within this specific mobile-banking context.

I began by conducting quantitative user research to better understand the users’ habits and frustrations. This research was done via Google Forms and involved 17 Portuguese MB WAY users. Then, to dive deeper into this data, I performed qualitative research, interviewing 5 users and asking them to perform a set of tests while explaining their thoughts out loud. Here are the major takeaways (in Portuguese):

 
 

With all these insights on my hands, I felt the need to synthesize them.

I started by creating an Affinity Diagram to organise and group my insights. Then, I moved on to create personas - fictional characters based on my research to represent different types of users that might use MB Way, as well as their goals, motivations, frustrations and skills.

 
 
 
 
 
 
 
 
 
 
 
 
 

Identifying the problems

The fifth step was to empathize with the users’ frustrations and identify exactly where their problems occur while using the MB Way app.

Now that I already had a visual representation of the users, it was time to visualize the contexts in which they typically use the MB Way app. To do that, I created a storyboard for each persona and was able to quickly identify their main pain points. To help me explore those pain points even further, I decided to create a journey map to visualise the process that each persona goes through to accomplish their goals. This step allowed me to understand the users’ motivations, pain points and context of use. Moreover, it allowed me to identify and pinpoint the users’ main problems:

 
 

➝ PROBLEM 1: The navigation is so confusing. Most of the features are not used, some of which users don’t even know to exist.

➝ PROBLEM 2: Splitting a bill is a real pain. Most users don’t use this feature as feel frustrated by having to search each contact one by one.

➝ PROBLEM 3: Managing cards is a quest. Adding a physical/virtual card, reordering, editing or deleting them is all done on different screens.

➝ PROBLEM 4: Visualizing your activity is dead boring. Most users feel frustrated as it offers them no insights or analysis whatsoever.

➝ PROBLEM 5: Asking for support is virtually impossible. Users can’t find a way to get support through the app.

 
 
 
 
 
 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

Ideating and brainstorming

The sixth step consisted of getting my creative juices flowing and generating as many ideas as I possibly could in the shortest amount of time.

After identifying the problems, it was time to create solutions. I started by scoping out banking apps and making observations on which layouts worked best. Then, I went on to brainstorming, generating many ideas and sketching them out on paper. I had a lot of fun doing this and, without much hassle, was able to estimate what could go on a screen, how to organize the layout and how it all could work out.

This was a big step, to bring my ideas down on paper after all that research. This allowed me to explore different layouts rather than focusing on design details, and ultimately, it allowed me to diverge my ideas before converging back and committing to higher fidelity designs.

 
 
 
 
 
 
 
 
 
 
 
 
 
 

Organizing the information

The seventh step was to define the information architecture.

At the core of the users pain points, was that the layout of the app was confusing. So, after ideation, I decided to dive into the information architecture of the MB Way app.

I started by mapping out the current sitemap to fully understand the hierarchy and navigation structure.

Then, I used card sorting techniques to organise, reorder and group the content into different sections, ultimately coming up with a simplified and more intuitive version of the sitemap.

This step was crucial and really allowed me to review and restructure the app in order to increase the visibility of the key features, eliminating the ones users did not use, and improving the overall navigation.

 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

Wireframing and testing

The eighth step consisted of gathering all my findings so far, wireframing my proposed solution in mid-fidelity and testing it with some users.

I started this phase by creating a digitally structured version of my hand-sketches on Sketch. The idea was for these wireframes to provide a clear overview of the page structure, layout, information architecture, functionality, and user flow. Then, I built a prototype on which to test my ideas and performed usability tests with 5 different users, giving them tasks and encouraging them to “think aloud” and speak up whatever came to their mind, while I observed their behaviour. This was an important step to evaluate and validate the design directly with users, allowing me to identify problems in the current design, uncover opportunities to improve, and later iterate my designs based on my findings.

 

Here are the key findings from the usability test:

➝ Users felt that the ‘Profile’ screen was unecessary, as there was not much they’d do there.

➝ Users felt confused with the naming of the four main actions on the home screen. When tasked with asking for money, they were confused that that was done under the ‘send money’ button.

➝ Users felt happy that they could pick their friends by clicking on their photo and suggested that picking a card would work in the same way, rather than having a dropdown list.

➝ Users felt frustrated for only being able to view their cards one by one and having no filter options, rather than being able to view all of them in one single screen and having a filter.

➝ Users felt lost for not receiving any confirmation nor feedback on any of their actions.

➝ Users felt saddened for not being able to manage the categories on their activity feed.

 
 
 
 
 
 
 
 
 
 
 
 
 
 

Designing the visual interface

The ninth step was to design the user interface, creating a design kit that took into consideration the look, feel and interactivity of the MB Way app.

After implementing the feedback points received from usability testing, it was time to make sure that the user interface of the app was intuitive, attractive and efficient. I wanted to keep consistency in the branding as well as use common interaction patterns that users are already familiar with. I ended up putting together a UI design kit showcasing all the major visual components to be used in the design of the application.

 
 
 
 
 
 
MB Way - 2020.png
 
 
 
 
 
 
 
 

The solution

The tenth and last step consisted of designing the solution by implementing the usability test results allied to the UI style guide defined on the last step.

After analysing the results of the usability tests and creating the UI style guide, I started by iterating the sitemap based on the usability tests results and then went on to create high-fidelity screen mockups on Sketch. Here are the 5 main experiences I worked on:

 

➝ Experience 1: Navigation

PROBLEM: The navigation is so confusing. Most of the features are not used, some of which users don’t even know to exist.

SOLUTION: I simplified the navigation by grouping similar items under the same category. Instead of having a big card and 8 action items on the main screen, I reduced it to 4 action items. Instead of having 4 items on the navigation bar, one of which users NEVER used (‘Challenge’) and another one with a very unsuggestive name (‘Mais’), I reduced it to 3 and used suggestive icons instead of text. Moreover, on the hamburger menu screen, I opted to place a photo of the user and an icon to change their personal information, and then categorize every action into groups with clear titles. I also used arrows to show when the user can expand an item or not, and used toggle switches whenever possible.

 
 

➝ Experience 2: Splitting bills

PROBLEM: Splitting a bill is a real pain. Most users don’t use this feature as feel frustrated by having to search each contact one by one.

SOLUTION: In the current version of the MB Way app, the user has to search and select each name one by one, when splitting a bill between a group of people. In my re-designed version, the user will be presented with a screen where he can quickly write the value and description, and visually select the contacts with whom he wants to split a bill with by tapping on their photos/names. Moreover, if the user clicks on the + icon, he can easily create groups with whom he usually splits bills (like house bills, etc..). All he has to do it tap on the group to quickly split a bill between all its members.

 
 

➝ Experience 3: Managing cards

PROBLEM: Managing cards is a quest. Adding a physical/virtual card, reordering, editing or deleting them is all done on different screens.

SOLUTION: Currently, the MB Way user can add a physical card on the main screen, add a virtual card on another screen, and reorder, edit or delete them under the ‘Mais’ screen. Most of the users I interviewed didn’t even know it was possible to reorder and edit the cards, because everything is so spread out and confusing. My solution connects every card-related task under the ‘Cards’ button, allowing for management of all types of accounts and enabling users to easily monitor, manage and add them. This way, the user will have an overview of all his cards, physical and virtual. He will have the option of filtering them to view only a certain type of card and will be able to view each card, its settings and info individually. The user will be able to easily view the card details by clicking on the eye icon and quickly add a new card, physical or virtual, by clicking on the floating + icon.

 
 

➝ Experience 4: Managing activity

PROBLEM: Visualizing your activity is dead boring. Most users feel frustrated as it offers them no insights or analysis whatsoever.

SOLUTION: Right now, users can only view a history of their transactions. My proposal is to offer a balance chart, providing a lot of valuable information on the users spending habits. Users can choose to view transactions of a certain card or all cards, and can have the chart showing the insights of the year, month or week. Users can also create new categories and easily view related transactions under the same category. My goal was to show money movement in a clear, simple and insightful way, making sure the user has full financial control.

 
 

➝ Experience 5: Getting support

PROBLEM: Asking for support is virtually impossible. Users can’t find a way to get support through the app.

SOLUTION: On all me interviews, no user was able to contact MB Way’s customer support - and that’s because it is impossible through the app. To do so, the user would have to go to the the app’s website, and there they can actually access a chat and get support. In my re-designed version, users will be able to get support through the app by tapping on the hamburger menu and scrolling down to where is says Help (‘Ajuda’). There, the user can either chose to view the FAQ’s or choose to get support though the chat.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Next steps

If time was not a constraint, the next steps would include running desirability and usability tests on the hi-fidelity prototype and designing further iterations based on the conclusions from those tests.

Lessons learned

I learned users hate change, and they have a really hard time detecting frustrations that they personally have. I also learned that there is always space for improvement, and the design process never stops.

 
 
 
 
 
 
MB Way - 2020.png